# 🚀 Meta tags

# Overview

With meta tags you can specify attributes for any node in the tree file. For example. You can implement back function in a branch, When you select back node then it will move up from Its current position in the hierarchy. In the example below when "Go Back" has selected it will move to "Animals".

Animals
	Dog
	Cat
	Bird
	Go Back <meta data-back-n-branch="1">	   			

Meta tag is a regular html tag, And here is how we add attributes to a node. <meta data-name="value" [...]>. All attributes should start with prefix data-, Following with attribute name. Note that tag can contain more than one attribute.

In example above back-n-branch specifies a behaviour for when It's selected.

# auditory-cue

type: string

Auditory cue specifies what should get uttered when user scrolls over nodes, AKA move to next or previous.

# auditory-main

type: string

Auditory main specifies what should get uttered when user selects a node.

It's not applicable to spelling branch

# back-n-branch

type: integer (greater than zero)

To move up n levels in the tree hierarchy when the node has select.

# back-n-branch-notify

type: boolean

Back n branch attribute performs back functionality. And it does not utter (with main voice) the node itself. As selecting a node does that. When you include back-n-branch-notify it notifies the user by uttering with main voice.

# audio

type: path

The audio to play instead of utterance with speech synthesizer. It applies to cue and main voice.

# cue-audio

type: path

The audio to play when user scrolls through nodes. cue-audio overrides audio attribute when you specify both.

# main-audio

type: path

The audio to play when user selects a node. main-audio overrides audio attribute when you specify both.

# locale

type: string

Specify locale for a node. At the moment this attribute has only effect on speech synthesizer voice selection. At config you can specify what voice to use for every locale, When you apply locale to a node it will change the voice accordingly.

Here are possible values you can set as locale.

  • "en-GB" English (UK)
  • "de" German
  • "fr-FR" French
  • "es-ES" Spanish
  • "ar" Arabic
  • "gu" Gujarati
  • "cy" Welsh

You may also use only language part of locale. For example instead of "en-GB" if you use en. pasco will match it to first locale it finds with same language.

# cue-locale

type: string

Same as locale, This attribute is designed to override locale for cue voice. cue-locale precedes locale when both are set in a node.

# main-locale

type: string

Same as locale, This attribute is designed to override locale for main voice. main-locale precedes locale when both are set in a node.

# spell-branch

type: boolean

pasco enables spelling with this attribute. You have to assign it to top level node that contains spelling branch. Here's an examples.

I have something to say
I'll spell it<meta data-spell-branch>
  A
  B
  Finish<meta data-spell-finish>

You may also set the attribute to root node like this.

<meta data-spell-branch>
A
B
Finish<meta data-spell-finish>

# spell-delchar

type: boolean

When user selects a node with this attribute. It removes a letter from existing spelling session.

# spell-finish

type: boolean

You have to use "spell-finish" to finish the existig session. It also notifies with main voice similar to selecting a node outside spell-branch.

# spell-letter

type: string

You may use spell-letter to specify next letter to add in the spelling session. By default it is going to use the text of the node itself.

# spell-word

type: string

You can use spell-word to complete a word in the spelling memory. Let's say you select letter A and then select spell-word="apple". Then it will remove registered letter A and then adds apple.

Spelling process allows the user to add more than one word by adding space in between them.

# spell-update-dyn-onchange

type: boolean

When this attribute is given to spell-branch node. It will update all dyn nodes inside this branch.

This attribute is primarily used when spell-branch node contains dynamic nodes. With dyn="spell-word-prediction" and/or dyn="spell-letter-prediction".

# stay-in-branch

type: boolean

With stay in branch you can specify a branch to start over from when user selects a leaf node in that branch. Here's an example.

I have something to say
I'll spell it<meta data-spell-branch data-stay-in-branch>
  A
  Finish<meta data-spell-finish>

# change-tree

type: path

When user selects change-tree pasco tries to load the given tree and open it. Then it starts from beginning in the new tree.

# change-tree-by-name

type: string

Change by tree is similar to changetree. Except it loads the tree from saved trees inside pasco. You can manage saved trees at Vocabulary section of config page.

# no-main

type: boolean

When you select a node that has no-main it will not utter main voice.

# webhook

type: url (string)

pasco has a set of webhook attributes that enables users to perform an http request to sites that support cross-origin xhr requests. It is specifically designed for use of iot webhooks like zapier.com, Here's an example.

Add a record <meta data-webhook="https://hooks.zapier.com/hooks/catch/.../" data-webhook-method="POST" data-webhook-content-type="application/json" data-webhook-body='{"Name":"random row"}' data-webhook-success-message="Did add a record"/>

# webhook-method

type: string

Specifies method of the webhook request. Default value is POST. Possible values are: GET/PUT/POST/DELETE, etc.

# webhook-content-type

type: string

Specifies request content type of the webhook request. Default value is application/json.

# webhook-body

type: string

Specifies request body of the webhook request. Default value is {} (Empty json object) when content-type is application/json. Otherwise body is empty.

# webhook-success-message

type: string

You can set the message to utter when pasco receives success response from this webhook request. You can add this attribute to a webhook node.

# webhook-skip-validating-response

type: boolean

With this attribute added to webhook. It will skip validating response when response is OK (200). This attribute was specifically designed for zapier.com webhook. By default it is false.

# webhook-modify-headers

type: boolean

When this attribute is true, Only then webhook will actually modify request headers. Default is false, It is designed for when cross-origin server does not allow for modifying headers. At the time of design zapier.com webhook does not allow changes on headers.

# dyn

type: string

Dynamic attribute introduces dynamic nodes into pasco. Below you can see possible values.

# dyn="trees-switcher"

Lists saved trees, Each as a node. And when user selects any. It will change the tree to that.

# dyn="spell-word-prediction"

Offers some words as prediction of current spelling. Here are the accepted attributes for this dyn. word-file, max-nodes and predict-after-n-chars.

# dyn="spell-letter-prediction"

Predicts order of alphabetic letters according to current spelling status. Here are the accepted attributes for this dyn. word-file, max-nodes, predict-after-n-chars and alphabet.

# words-file

type: path

Words file used for word prediction. At the moment predictions have a simple method of sorting according to weight in words file. Example words file

This attribute is required when spell dyn has set to a node.

Only for spell dyns

# max-nodes

type: integer (greater than or equal zero)

Maximum number of nodes to show as predictions. Default: 3

Only for spell dyns

# predict-after-n-chars

type: integer (greater than or equal zero)

Start predicting after n letters has inserted when spelling. Default: null (no limit)

Only for spell dyns

# alphabet

type: string

String of letters to use for prediction. Default: abcdefghijklmnopqrstuvwxyz

Only for spell predict letters dyn

# Path Value

Path is of type string that is expected to be http(s) url or relative path in the package or relative path from base url.

# Boolean Value

No value is required, Since it is a boolean attribute, example &lt;meta data-attr-name&gt;. You can also set Its value to false or true.